Posts Tagged '3-D'

physical model: fold up

fold up model

This representation is the paper fold up model distributed to patrons of the Seattle Central Library, commemorating its opening. From a single surface, by cutting and folding, patrons could easily create the complex sinuous volume of this building. In fact, this model allowed the general public to roughly experience architect’s usual abstraction of 3-D space from a 2-D drawing. Offering a low entry barrier to architectural models, this representation can be compared to the several blogging services (such as wordpress) available on the internet which allow people without any programming skills to take an active role in the digital revolution. For example, this electronic project was only possible with the intuitive, easy and complete tools available in wordpress, which allowed to catalogue and structure in a simple manner our ideas regarding architecture in different media. Having created a database of different representations, only the electronic networked environment of this blogging service permitted the different connections between mediums to be revealed by using the established tag cloud. In fact, this simple digital tool allowed an architect and a film student to roughly experience a programmer’s usual abstraction of code into a functioning program.

physical model: book spiral

model interior spiral

In this instance the Seattle Central Library is represented by a physical model of the interior of the book spiral, the four story high floating box between the 6th and 10th floors. This model was created to show the inner workings of this space, particularly the continuity of book stacks, the relation between the rising slabs and the work stations in between. The book spiral was envisioned to be a built manifestation of the digital database of the holdings of this library, as a response to the uncertain evolution of the book collection of this library, and as a way to make as many books as possible easily and directly accessible on the stacks. Therefore, the continuous spiral ramp is the epitome of compartmentalized flexibility, since it is prepared to expand and contract within its confines according to the changes in inventory at almost the same pace as the digital database. This original addition to the architectural vocabulary of spaces, exposes the back end of data container (and its structure) in the aesthetic exercise of the cultural implications perceived on the front end, as patrons find their books catalogued under the Dewey decimal system visible on the circulation section of the ramp.

3-D wireframe: walking approach to building

3D approach

This sequence of images illustrates the approach to the Seattle Central Library by a pedestrian walking North on 5th Avenue. These images have been rendered to wireframe in 3-D Computer Assisted Drawing software, which in this situation was used to calculate the different perspectival views of the East and South elevations of the library, as well as of the surrounding buildings. The library is differentiated from the rest of the buildings by the higher level of detail, conveying a tactile impression of its glass and steel net envelope. Even if in this example the building is central in the images, there is an underlying focus on the absent presence of the human subject, which structures the entire storyboard. On the initial images it is only visible the unusual and dislocated silhouette of the building, but as the pedestrian approaches, the interior of the building and its floating platforms are revealed. In the later views of this sequence, the pedestrian curiously does not enter the library but passes just next to it. This seems to sustain the Benjaminian notion of architecture being collectively consumed and absorbed in a state of distraction. In this case, by not entering, the absent pedestrian appropriates this piece of architecture only by perception (or sight), entirely dismissing the complementary appropriation of architecture by use (or touch).

floating platforms physical model

floating platforms model

In this example, the Seattle Central Library is represented by the conceptual physical model of the organization of its interior spaces, namely the overlapping of the floating platforms of program. This model illustrates the duality of spaces created, particularly the enclosed spaces inside the boxes and the open spaces on top of them, generated by the notion of compartmentalized flexibility. Also evident is the vertical circulation system comprised of several escalators connecting the different floors. Functioning as a linear and sequential system, this sequence of spaces seems comparable to a landscape by the railway. While the train speeds by the surrounding landscape, patrons of the library are efficiently transported towards the top by the escalators crossing the different spaces, creating a similar dissociation between people and the traversed surroundings. However, the experience elaborated for the travelers on the escalators attempts to actively engage with our current mode of perception by offering several views of artworks during their ascent and descent, as well as some glimpses into the crossed spaces. This system of escalators also contributes to the creation of a hyper-connectivity or geographical space within this building, where importance is conceded to the connecting nodes and withdrawn from the spaces in between.

3D model: google earth 3D warehouse

google 3D warehouse

In this example the Seattle Central Library is represented by four 3-D models existing in Google 3-D warehouse, and which can be employed in Google Earth software. In its attempt to map and catalogue most of everything, Google has created a 3-D warehouse to which users can upload their three dimensional representation of virtually anything, from coffee mugs to bridges. These objects find their place in the representational world of Google Earth but also in the smaller pockets of represented world created in the desktops of architects, engineers, and other enthusiasts, which can download and apply them to their own 3-D models. The warehouse serves as a platform where 3-D models are exchanged between users. While there are several intricate objects in the warehouse, the representations of the library are composed by simple slanted exterior planes with a roughly realistic mapping applied and a voided interior. No signs of the human subject exist, and manipulating the view to a human level is an arduous and disappointing task. In this virtual environment the human subject has relinquished its traditional central role to the urban environment and adapted to the position of observer and creator. While it accurately depicts the physical space, this represented world lacks in illustrating the real space of the human subject, the social space.

physical models

physical models

This representation consists of a few of the several physical models produced by the architectural team to experiment different possibilities for the exterior cladding and façade of the Seattle Central Library. Seemingly disconnected from the organization of the interior spaces of the library, the façade design was free to explore different solutions, from a detailed design which responded differently to the conditions in the interior, visible in the model on the left with different sized strategically positioned openings, to a general solution evenly applied throughout the building which could emphasize the difference of the spaces by their own position in the system, such as the one visible on the right model of a fine grid. For this task, the architects seem to have created a database of different possibilities for the façade and tested the different options based on the relevant factors and their corresponding importance, like if they were running an algorithm, to identify the best suitable solution for the task at hand, in this case a balance between construction cost, functionality and aesthetics. However, in the end, this sequence of models appears to abstract the building of its meaning and analyze it purely as an aesthetic object, evaluated in its overall image.

flash / quicktime vr: virtual tour

virtual tour by rex
Click on the image to start the shockwave virtual tour conceived by OMA and Rex. To view this tour, you need Shockwave installed on your system and a 3D-capable video card. We recommend a card of 64 MB or more to view the movies in high resolution. A video card with less memory requires a bit more loading time and will result in lower resolution.

This representation can best be described as a virtual tour, which using as basis several photographs taken from the same point but towards different positions are combined together in a three dimensional space by the computer, allowing the viewer to look into all possible directions from a given point. This system attempts to recreate an immersive perception of interior and exterior spaces, enhanced by positional information supplied on the x,y coordinate by the plan and on the z coordinate by the cross section. Furthermore, the viewer has the possibility to move through space (from point to point), reflecting the spatial relationship between these points. Therefore, it is possible to meander through all the public spaces of the library, since the staff floor and the headquarters floor are not represented. Despite the wide coverage of this building by the popular and professional media, or perhaps because of it, photographs of the 2nd and 11th floor spaces are not widely available, and are normally physically not accessible to the public. Similar to Intel’s processors equipped with a Protected Mode, the operating system of this building, where staff meets and controls the library is protected from the users, providing a zone of privacy contrasting to the publicity of other media saturated spaces.